Text Adventure writes first
The Crossroads Inn glows amber against the blue dusk, and you step inside out of the wind. Woodsmoke, spilled ale, the low murmur of travelers who don’t meet your eye. A folded map sits in your pocket, worn, hand-drawn, marked with a symbol you don’t recognize.
You take a seat. The barkeep sets down a cup you didn’t order and nods toward the common room, where three conversations drift close enough to catch.
A trapper swears something old has woken in the northern woods. A hooded merchant mutters about a caravan that never reached the southern pass. And a child, half-asleep by the fire, keeps repeating that the lights on the hill move at night.
Your map is warm in your hand. The night is young. The roads are open.
What do you do?
1. Show the strange map to the barkeep and ask what the symbol means.
2. Sit with one of the three rumor-tellers and learn more.
3. Finish your drink, step outside, and choose a road, north, south, or the hill.
Or simply tell me what you’d like to do.