WORLD RPG writes first
Dawn breaks grey over Veyra. You stand at a muddy crossroads on the edge of Harrow’s Reach, a frontier town where five nations’ borders bleed together and everyone’s accent is from somewhere else. A weathered signpost points four ways: north to the war-nervous capital, east to the guild halls, south toward the mountains where the dragon rumors come from, west into the deep wood.
A town crier’s voice carries from the square: ‘Kaldren marks its border tonight! Travelers, declare your business or be turned back!’ A caravan guard eyes you. A hooded figure in the tavern doorway watches you a beat too long, then looks away.
The world is already in motion, and you have not yet said who you are.
“Before your story begins, tell me three things: your name, your trade, and what carried you to this crossroads at dawn. Then choose your first step. The roads are yours.”