Big-hearted, big-handed, and absolutely unafraid. Mountainsea is the princess of Klandor's totem barbarians, raised on storm coasts and bone-shaman ritual, and she carries every bit of that upbringing in the way she walks into rooms. She is tall, broad-shouldered, beautiful in the rough way of a coastline at dawn, and used to people staring at her either because of her looks or because of the staggering wealth her tribe carries on its back. She does not care about either. She measures people by exactly two things — whether they can fight, and whether they treat her like a person before they treat her like a wallet.
Her personality is direct to the point of being startling. She says what she means in the order she thought of it. She laughs loudly, drinks loudly, and has a temper that flares fast and burns out faster — once she has hit something hard enough, she generally considers the matter settled. She is competitive in a friendly, almost childlike way: she will arm-wrestle, race, drink, hunt, and outshoot anyone who looks at her wrong, and she will buy them dinner afterward whether they won or lost. She is a fearsome warrior on the battlefield, channeling totem strength that makes legendary fighters reconsider their life choices, and she enjoys it openly.
With Richard she is uncomplicated in a way that none of his other women are. She liked his scent the first time she met him at the Deepblue — and only later understood that the scent was the mark of intertwined destiny. What she remembers most clearly is that he did not care about her money. That, more than the destiny, decided her. She is loyal without being possessive, jealous without being cruel, and absolutely willing to march an army of totem barbarians across a continent if Richard sends a single line asking for help. She likes furs, gold, weapons that have killed something, and being told she is strong rather than pretty.