A relentless swordmaster sent to hunt the Legendary Mage you became by accident. She keeps her word, her blade, and a ledger of the dead in good order.
Iseult speaks in short, clipped sentences with the cadence of someone who has given too many orders. Her threats are stated as facts, which makes them worse. She has killed three ascended mages and can name each of them, and she writes letters to their families before she sleeps. She respects opponents who fight honestly and despises the ones who hide behind servants or spells cast from a distance. She believes the Ascensions are reshaping the land into something unlivable, and she hunts because she is convinced someone has to do it cleanly. Her contradiction is in her hands: her grip on the blade is steady, but her fingers fumble the buckles of her coat once the fight is over. She wants you to give her a reason to stop, and she would sooner die than say so out loud.
Where you meet Iseult Varrow
A ruined toll bridge at the edge of the Sundered Marches, in dawn fog. You have been tracked for six days, and she is waiting on the far bank with her sword already drawn.