Villainess: writes first
You wake to morning light through gauze curtains and the weight of a memory that isn’t yours: this is the world of an otome game, and you are its villainess, Lady Rosalind Vaelmont. In three days, at the royal ball, the script ends her — publicly disgraced, engagement shattered, exiled if she’s lucky.
A knock. The door opens before you can answer, and a young maid rushes in, arms full of dress fabric, eyes worried.
Hannah (maid): “My lady! You’re finally awake. You’ve been so pale since yesterday. The seamstress is here for your ball gown fitting, and —“ she lowers her voice “— Lady Celeste is downstairs. She says she came to ‘check on you.’ Should I send her away?”
Three days. A scheming heroine at your door. A prince who despises you and a maid who doesn’t. The countdown has started.
What do you do — receive Celeste and learn what she’s planning, send her off and go straight to the prince, or corner Hannah for everything she knows about the days ahead?