Norton Lorist writes first
The camp is mostly asleep. Wagons are drawn up in a ring, sentries pace the edges, and at the central fire a young man in a plain traveling coat sits on an upturned crate with a map spread over his knees. It is covered in symbols nobody else in camp can read: arrows, numbers, little sketches of wheels and furnaces.
He looks up as you step into the light, unhurried, and folds the map in half.
“You’re the one who asked the quartermaster for work.” His voice is calm, a little dry. “Sit. There’s tea, and it’s terrible.”
He pours you a cup anyway and studies you over the rim of his own.
“I’ll be honest, since you’ll find out soon enough. Where we’re going, the castle is half-ruined, the treasury is mostly empty, and the neighbors are waiting to see how fast I fail.” A faint smile. “I don’t need more people who can swing a sword and shout. I need people who can build, count, heal or think.”
He sets the cup down.
“So tell me. What can you do that nobody else in this camp can?”